AI. Games. Intelligence. Humans.

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Artificial Intelligence is constantly beating humans in more and more board games. Some years ago, the same team that created that Go-playing bot celebrated something more formidable: an artificial intelligence system that is capable of teaching itself—and winning at—three different games. The AI is one network, but works for multiple games; that generalizability makes it more impressive, as it might also be able to learn other similar games, too.

They call it AlphaZero, and it knows chess, shogi (Japanese chess), and Go. All of these games fall into the category of “full information” or “perfect information” contests – each player can see the entire board and has access to the same info (that is different from games like poker where you do not know what cards an opponent is holding). The network needs to be told the rules of the game first, and after that, it learns by playing games against itself.

The system “is not influenced by how humans traditionally play the game,” says Julian Schrittwieser, a software engineer at DeepMind, which created it.

Since AlphaZero is “more general” than the AI that won at Go, in the sense that it can play multiple games, “it hints that we have a good chance to extend this to even more real-world problems that we might want to tackle later,” Schrittwieser adds. (1)

See?

Even computers can learn.

As long as you teach them. (the rules)

That is how you learnt as well.

Alone.

Wandering in the dark abyss.

Walking in the dead of the night.

You knew the rules.

You just had to deduct the rest.

And you were so afraid.

Because the only rule was that there were no rules.

Because the only law was that you were the law.

Once upon a time, your father told you he loves you.

And that you were free to go.

You decided to leave.

Afraid of yourself.

And you are trying to find rules ever since…

Author: skakos

Spiros Kakos (or Spyros Kakos or Spyridon Kakos) [Σπύρος Κάκος] is a thinker located in Athens, Greece. He has been the Chief Editor of Harmonia Philosophica since its inception. Spiros has a diploma in Chemical Engineering, an MSc in Advanced Materials' Technology, an MBA in Decisions' Science, a phD in the use of conductive polymers in PCB industry and is still learning. He also worked as a technical advisor and a researcher in the Advanced Materials sector for many years in the past. In his free time he develops software solutions and contributes to the open source community. He is the creator of Huo Chess, one of the smallest micro-chess programs ever that is perfect for educational purposes. He believes that science and religion are two sides of the same coin and is profoundly interested in Religion and Science philosophy, as well as the philosophy of the irrational. His philosophical work is mainly concentrated on an effort to free thinking of "logic" and reconcile all philosophical opinions under the umbrella of the "One" that Parmenides - one of the first thinkers - visualized. Since our thought is dictated by our assumptions, the only way to free it and know cosmos as it is, is to think irrationally and destroy everything we have built. The "Harmonia Philosophica" articles program is the tool that will accomplish that. Life's purpose is to be defeated by greater things. And the most important things in life are illogical. We must fight the dogmatic belief in "logic" if we are to stay humans. We should stop thinking in order to think. Credo quia absurdum!

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