Category: Chess
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Chess. AI. Accountability.
In a recent chess match during the Candidates tournament, a player - Hikaru - took more than 60 minutes to think on a single move. There were two possible moves that were playable at the position. After more than an hour thinking, Hikaru chose the wrong one and he eventually lost the game. After the…
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Huo Chess 2026 updates
Keeping a program up-to-date is not easy. The most difficult part is the obvious one: You must open it. Read the code again. Update it where possible. Post it. Huo Chess has a minimalistic code, yet improvements can always happen. Please find below the code for the latest updated experimental version v0.9923. The points for…
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Chess AI does not know chess - The death of Type B strategy and its philosophical implications
Abstract Playing chess is one of the first sectors of human thinking that were conquered by computers. From the historical win of Deep Blue against chess champion Garry Kasparov until today, computers have completely dominated the world of chess leaving no room for question as to who is the king in this sport. However, the…
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Chess programming and basic chess principles: Episode 3 – Interconnecting pieces
When programming a chess engine, one of the main things one should take into account is to find a way to create solid positions that are safe for the computer, even without the computer "consciously" knowing it. After every move, the position should be solidified in every possible way so that even if the algorithm…
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Chess programming and Chess960
Programming a chess engine is hard. Testing it is even harder. One needs to test the engine in various conditions so as to make sure that the algorithm properly recognizes patterns, applies the logic its creator has embedded in it, follows the chess principles that will allow the computer to win etc. To that end,…
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